Introduction to 3D Modeling in Maya
An introduction to creating 3D Models for games and film using industry standard Maya software. This course is based on the Australian Unit of Compentency ICTGAM301 and presented with industry based methods.
Richard Pritchard
Create a basic Maya character
Texture a basic Minecraft-like character
Requirements for, and purpose of, 3-D digital modelling techniques.
The Modeling Tools I use
How Not to Model
Next Level Robot
Importing Concept Art into Maya
Modeling the Arm and Fingers
Shaping the Robot Leg in 3D
Modeling the Robot Chest
Modeling the Robot Torso
Chest Retypology
Fixing the little details