Introduction to 3D Modeling in Maya

An introduction to creating 3D Models for games and film using industry standard Maya software. This course is based on the Australian Unit of Compentency ICTGAM301 and presented with industry based methods. | taught by Richard Pritchard
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Richard Pritchard
Richard Pritchard
Director

About the instructor

With over 10 years experience Richard works as a VFX Artist/Director. He has worked on a wide range of highend commercials and feature films including Happy Feet 1 & 2, The Great Gatsby, Prometheus and Mad Max: Fury Road.

Richard has worked in many of Australia’s top film and animation studios including Sydney’s Animal Logic. He also worked for and with Australia's most awarded film director George Miller (Mad Max: Fury Road) for six years.

Course Contents

12 Videos
3 Texts
20.0 hrs

Lesson Curriculum

How to download Autodesk Maya
Create a Robot Character
Setting up Concept Reference in Maya
15:02
Modeling a Basic Robot Arm
12:03
Modeling the Robot Leg
10:45
Modeling the Robot Chest
13:39
Modeling the Robot Torso
14:36
Introduction to Maya Retopology
14:36
Tweaking the Model
09:44